Tropicraft Wiki
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[[File:Koa_village.png|thumb|right|512px|A group of Koa fishermen and a Koa hunter in their village]]
 
[[File:Koa_village.png|thumb|right|512px|A group of Koa fishermen and a Koa hunter in their village]]
   
The '''Koa''' are the one of the tribes of the native inhabitants of the Tropicraft realm. Although Koa are non-playing characters, they are very similar to regular playing characters. They have health, hunger, inventories, and experience levels, just like regular players. They need to eat to satisfy their hunger so that they can heal. When they die, they loose the contents of their inventories and gathered experience. Koa feature a complex artificial intelligence (AI) that allow them to manage their hunger, health, and inventory.
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The '''Koa''' are one of the tribes of the native inhabitants of the Tropicraft realm. Although Koa are non-playing characters, they are very similar to regular playing characters. They have health, hunger, inventories, and experience levels, just like regular players. They need to eat to satisfy their hunger so that they can heal. When they die, they loose the contents of their inventories and gathered experience. Koa feature a complex artificial intelligence (AI) that allow them to manage their hunger, health, and inventory.
   
 
==Description==
 
==Description==

Revision as of 05:22, 24 February 2012

Koa village

A group of Koa fishermen and a Koa hunter in their village

The Koa are one of the tribes of the native inhabitants of the Tropicraft realm. Although Koa are non-playing characters, they are very similar to regular playing characters. They have health, hunger, inventories, and experience levels, just like regular players. They need to eat to satisfy their hunger so that they can heal. When they die, they loose the contents of their inventories and gathered experience. Koa feature a complex artificial intelligence (AI) that allow them to manage their hunger, health, and inventory.

Description

The Koa wear blue and white floral board shorts (Hawaiian shorts) and tan headbands with matching armbands. They go shirtless and barefoot. They have tanned skin and black hair.

Community

The Koa prefer living on stilted villages over coastal waters, constructing their villages from wood and bamboo. The Koa are a communistic society - they share all that they have with any member in need. If a Koa is hungry, his neighbor will give him food. The harvests of the fishermen are stored together in a communal chest for the village to share.

Jobs

Each Koa has a job to do to support the community. So far two jobs have been revealed: fishing and hunting.

Hunting

Hunters go out of the village to fight off monsters to protect their village. They are equipped with two weapons: a ranged weapon and a melee weapon. Their ranged weapon is a leafy dirt ball that is thrown at their foes. This leaf ball does 1 heart damage. Their melee weapon, which does two hearts of damage, is what looks to be a spear. When a hunter encounters a threat, that hunter will call out to alert other hunters of the threat. Koa in good health will respond to the call if they are in good health and believe they have enough hunters to prevail. Injured hunter will flee from battle until they have gathered enough strength to fight again.

Fishing

Fishermen spend their time in their village fishing the waters to feed their village. Fishermen eat what they catch and turn in everything else to the communal chest, so hunters will have something to eat as well. Unlike the hunters, fishermen will not fight off threats and will instead flee.

Trading

Lead AI developer Corosus has stated that he has given the Koa the ability to trade, however, no other information on this has been released.

Pathfinding

The Koa AI utilizes an ingenious design that both minimizes computational time and allows them to pick paths in a more human-like manner. Instead of calculating the best path from their current location to their destination (taking lots of computer processing for distant locations), they instead calculate a path towards a nearer point in the general direction of their destination. In this way entire paths don't have to be recalculated every time a dangerous group of monsters is encountered or some blocks along the course of their path have been modified.